An opportunity I have identified is the lack of virtual reality
applications. Virtual reality headsets are the future and are in ever higher
demand. Yet, it seems there are a good many number of possible applications not
being addressed such as historical visitations, VR full-length films and exploration
games. The one I wished to focus all my attention on was the idea of an
exploratory game, as it is the most basic and popular of the three options.
The market is being propelled through the introduction of
more powerful computers and smartphones, hence devices like the Samsung Gear
VR. Many of the users are millennials, who always look towards the next
frontier of technology. Geographically speaking, almost all users are situated
in the developed world as they have a higher per capita amount of disposable
income needed for these devices. Customers have no loyalty as of yet, since the
market is so fresh and applications are constantly being pumped out by the
week. Satisfaction comes from substitution with another application that does
some other function that passes the time and has a cool landscape. The
opportunity itself is large enough for a sizable portion of the VR community
that enjoys the illusion of being in a different locale, which I would guess
that it is around 70%. This window of opportunity will be open for six months
to a year as VR devices have yet to go mainstream and are just now picking up
steam.
This entire endeavor will be an innovation onto itself as
human experience to such an immersive depth has never been attempted before. An
interesting aspect of this is the ability to create panoramas of digitally rendered
landscapes, thus being quite easy to create as Unreal Engine 4 (The engine that
most VR games are made on) can be used to make a unique landscape of
considerable size in five hours’ time. My application will consist of a player
walking from a start point in a randomly chosen locale and walking through it
using the touchpad. They can interact with certain parts of the environment to
better understand it and draw them in closer to the overall story behind it.
The app will be available on the Oculus Store and will go for a price of $2.99
as that is the average price for most applications.
Customers will buy my innovation as there is a severe
shortage of applications in the Oculus Store.
Switching from nothing to something is a choice most people would gladly
take at the cost of three dollars. My innovation would help fill a niche in the
otherwise empty void that is the Oculus Store and competitors are non-existent
as established apps fill one major role that is it. Most companies barely even
have a single application on the store and most are just picture apps. Their
weaknesses is a lack of ability to devote resources into a large project as to
constantly update their flagship product. Packaging is vital since no-one would
buy an application from a page lacking pictures, reviews and a basic
description of it. Price points are quite low compared to other products on the
same store of less complexity and substance that may go to a price of $10.00.
Distribution will be done through an aft-mentioned third party, the Oculus
Store. Customer Support will be relegated to reviews and comments and answered
through a FAQ and patches. Customer experience will be our number one priority
as we do wish to keep these customers to increase our brand. Our business would
have a small team of programmers on hand to continue development. I would estimate
we would need five programmers throughout the world to function in this role
and keep the firm small to reduce overhead costs.
My most important resource will be my timing and position in
an unclaimed market. My unfair advantage will be held through my extensive
knowledge of Unreal Engine 4 and how to create good lore as well thus, not even
giving my competitors a chance to compete. Competitors can’t actually think
that far ahead as most will try to copy a success yet, not be able to make it
their own since all they want is a quick buck as opposed to enriching the VR
experience.
The next step for us would be to create another VR
experience potentially creating a more in-depth role playing game from the one
that we created using the current innovation that we employed and capital
gained from the last project. This new product will help make it a more dynamic
experience than just aimlessly walking in a landscape with some landmarks and
make it more like an actual videogame.